RUSH COLLECTION · YOUR NEXT HIGH SCORE IS OUT THERE

Catch the embers.
Own the night.

A little focus. A little courage.
One more run through the cosmos.

SCORE0000
PERSONAL BEST0000
LIVES♥ ♥ ♥Shield empty
ARCADE∞
EASY ORBIT
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READY FOR LIFTOFF?

A sky full of possibilities.

Catch gold embers. Dodge fiery meteors.
Three lives. How far will you go?

Choose your setting

Keep going while you have lives.

or press SPACE to start

Drag to steerRelease to stop.
← / → or A / D also work.

Exit this round?

Your current round will end. Your personal best is kept. Keep playing returns to your paused round.

✦

Chase the glowGold embers: 10 base points. Violet embers: 50.

☄

Give meteors some spaceFive sizes. XL and XXL are bigger and slower.

↗

Find your rhythm5 catches unlock 2×; 10 unlock 3× points.

Your own game window. Play online or offline.

Preparing offline play…

Install Star Fall Rush

Install from your browser, then launch directly into the game.

    Wait for “Ready for offline play” before disconnecting. Your personal best is stored on this device.

    Make it your run.

    Pip · Harbor Standard · Harbor Blue

    Mix any of eight pilots, eight catchers and three paints. Choices save automatically on this device. Reactions change expression and gently move the pilot; they never steer or change handling. Reduced motion keeps expressions without movement. Cosmetic choices share the same rules.

    Game settings

    Your run stays paused until you resume.

    Player account

    Free play needs no account.

    Sound & movement

    Choose each separately. Music follows your run and pauses with it.

    Quick controls

    • Move: drag, or use ← → / A / D.
    • Pause: Escape or Pause.
    • Continue: close settings, then Resume.
    Game rules

    Modes & saved bests

    Arcade: keep going while you have lives. 60-second rush: score as much as you can in one minute of active play. The round ends when time runs out or all lives are lost. Pause and Settings stop the clock.

    Each mode’s best stays on this device when storage is available.

    Embers, shields & magnets

    • Gold embers start at 10 points; rare violet embers start at 50.
    • Catch a blue shield to block the next meteor hit. It holds one charge and adds no points.
    • Orange magnets draw nearby embers toward you for eight seconds of active play.

    Catch streaks

    Each ember caught adds one to your streak. Five catches unlock 2× points on following catches; ten unlock 3×, the maximum. Gold embers then earn 20 or 30; violet embers earn 100 or 150. Catches arriving together share the starting multiplier.

    A miss or unshielded hit resets the streak and multiplier without taking earned points. A shield block preserves the streak. Misses cost no points or lives.

    Meteors

    • Small meteors are quicker, medium meteors keep the familiar pace, and large meteors are slower and wider.
    • XL and XXL meteors are much bigger and slower. They arrive alone after the opening, with a clear sky and a breather before the next meteors.
    • Meteor showers warn before two short volleys, with a neutral countdown. Warned waves keep the original three sizes and fall together.
    • Rare homing meteors warn before arriving alone, then stop steering early in their fall.
    • Incoming notices do not mark lanes, targets or paths. All sizes cost one life on an unshielded hit.

    Scenery & customization

    Classic Starfield and Ember Harbor change the scenery, catcher and falling-object artwork. Both use the same rules, catch area and mode bests.

    Choose your setting and customize the pilot, catcher, paint and Harbor view from the menu or results.

    Privacy & analytics

    Preparing offline play…

    What’s new

    Full release history and videos ↗

    A little friendly competition.

    Your familiar rush, rebuilt.

    Your bests, when you choose.

    Choose Cloud saves in Settings to compare this device’s Arcade and 60-second personal bests with your private CTS account save. Confirm an import, a cloud replacement or a change to this device. Signing in alone moves no scores; free guest play and local saves stay available.

    Less scrolling. More room.

    Your CTS profile, in the game.

    More sky. A gentler liftoff.

    · Development preview

    Your player profile, between runs.

    An optional profile panel is being prepared for Settings. When available, opening it pauses your run; you choose when to resume. Free play stays available without an account. This preview does not enable accounts in the released game.

    A closer catch. A deeper rush.

    More faces. Your own run.

    Your pilot. Your harbor. Your rush.

    A shorter drag. The same rush.

    Star Fall Rush. The arcade rush continues.

    Steer below. See the stars.

    Hear the calm. Feel the rush.

    A brief pursuit. A committed course.

    Read the warning. Ride out the shower.

    Bigger rocks. Room to move.

    One click. Back to the stars.

    Three sizes. Read the rush.

    Keep the streak. Multiply the rush.

    Catch the rhythm. Keep it going.

    More room. A clearer way out.

    Three goals. Your next orbit.

    Sixty seconds. Make them count.

    Learn the gap. Make it your own.

    More meteors. Find your opening.

    Find your rhythm. Grow into the rush.

    Your game. Its own story.

    Read the sky. Find your lane.

    A rare star. A bigger rush.

    A little protection. A longer rush.

    Brighter catches. Better feedback.

    Take the starfields with you

    Your personal best stays on this device. Opening settings pauses your run; close them and resume when you’re ready.