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CREATED IN OUR STUDIO

Film, music & art.

Find a world to explore, a story to discover and another way to play.

Making Star Fall 01: Moss and Cavalier. A retained design comparison and the released tortoise pilot with his catcher.

Finding Moss: keeping the swagger, showing the shell.

Moss had the swagger. Revealing his shell made the tortoise clear; Cavalier carries that flourish into his catcher.

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Making Star Fall 02: Koa and Tide Rover. A red panda pirate design comparison and her weathered teal and brass catcher.

Finding Koa: a pirate with a mechanical streak.

A tricorn, compass and red sash gave our red panda her own silhouette. Tide Rover carries the practical pirate spirit into her catcher.

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Making Star Fall 03: Sola and Dawn Runner. A phoenix with visible flame and a midnight-blue and copper catcher.

A Phoenix Needs Fire.

Visible flame made Sola unmistakably a phoenix. Dawn Runner echoes her sweeping feather shapes in midnight blue and copper.

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Making Star Fall 04: From the Classic catching game to Ember Harbor, comics and a shared visual identity.

From a Game to a World

A simple catching game grew into a shared setting for games and comics.

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Making Star Fall 05: Timber docks, warm workshop windows and open sky, from Ember Harbor design studies to released gameplay.

Building Ember Harbor

From a working-waterfront idea to a setting you can play in.

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