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The gold Star Fall ember-beacon mark above an illustrated Ember Harbor at dusk.

A CTSOFTWARES UNIVERSE

Star Fall

Small lights. Everyday lives.

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EXPLORE THE WORLD

Welcome to Ember Harbor, where small lights sustain everyday lives and a sky full of mysteries invites a wider adventure. The people who collect star embers have stories of their own. Star Fall: Mira’s Journey begins with Chapter 1: The Answer. Follow Mira and Tavi through an evening survey that becomes something unexpected. Continue with Chapter 2: Before Dawn, as Mira takes her questions beyond Earth. Star Fall: Harbor Pals explores the lives and small adventures of the harbor’s companions. Begin with A Little Light, a complete eight-page story following Pip, Mira and Tavi as a collection run brings useful light home. It takes place before The Answer; either comic is a welcoming place to start. Play Star Fall Rush for quick collection runs around the harbor. Games and comics are independent ways into the same universe—you do not need to read a chapter before playing. Explore Making Star Fall for the choices behind the world, characters and catchers.

READ · WATCH · PLAY

Choose your way into the universe.

Games, stories and films, together in one place. Choose a type to narrow the works shown.

11 experiences shown

Star Fall: Harbor Pals — A Little Light cover, with Pip in a blue-and-brass catcher beside Ember Harbor.

Comic · OPTIONAL

Star Fall: Harbor Pals — A Little Light

A harbor worklamp has gone dark. Join Pip, Mira and Tavi in A Little Light, an eight-page Harbor Pals story about bringing useful light home.

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Pip, Nori and Brin beside their cart on the sunset quay beneath the Star Fall: Harbor Pals — The Long Way Round title.

Comic

Star Fall: Harbor Pals — The Long Way Round

Pip, Nori and Brin have supper supplies to deliver. When the usual walkway is closed, Pip goes looking for a quicker way.

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Star Fall: Harbor Pals — The Wrong Delivery cover, starring Brin, Pip and Nori on the Ember Harbor quay.

Comic · OPTIONAL

Star Fall: Harbor Pals — The Wrong Delivery

Brin has a parcel to get aboard the evening ferry. Join Brin, Pip and Nori in an eight-page Harbor Pals story about a quick errand that needs a second look.

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Star Fall: Mira’s Journey — Chapter 1: The Answer cover over Ember Harbor at dusk.

Comic

Star Fall: Mira’s Journey — Chapter 1: The Answer

An ordinary evening above Ember Harbor becomes a question Mira cannot leave alone. Begin Mira’s Journey with The Answer, a complete eight-page comic.

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Star Fall: Mira’s Journey — Chapter 2: Before Dawn cover, with Mira holding her chart beside Rook’s patched shuttle at Ember Harbor.

Comic

Star Fall: Mira’s Journey — Chapter 2: Before Dawn

An answer from the unknown. A star missing from the sky. As Mira and Tavi search for a voice behind the signal, a stranded transport gives Mira a reason to leave Ember Harbor—and take her questions beyond Earth.

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The gold Star Fall ember-beacon mark above an illustrated Ember Harbor at dusk; promotional art, not gameplay.

Game

Star Fall Rush

Catch star embers. Dodge meteors. Chase your personal best in the Star Fall universe.

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Making Star Fall 01: Moss and Cavalier. A retained design comparison and the released tortoise pilot with his catcher.

Film · OPTIONAL

Finding Moss: keeping the swagger, showing the shell.

Moss had the swagger. Revealing his shell made the tortoise clear; Cavalier carries that flourish into his catcher.

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Making Star Fall 02: Koa and Tide Rover. A red panda pirate design comparison and her weathered teal and brass catcher.

Film · OPTIONAL

Finding Koa: a pirate with a mechanical streak.

A tricorn, compass and red sash gave our red panda her own silhouette. Tide Rover carries the practical pirate spirit into her catcher.

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Making Star Fall 03: Sola and Dawn Runner. A phoenix with visible flame and a midnight-blue and copper catcher.

Film · OPTIONAL

A Phoenix Needs Fire.

Visible flame made Sola unmistakably a phoenix. Dawn Runner echoes her sweeping feather shapes in midnight blue and copper.

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Making Star Fall 04: From the Classic catching game to Ember Harbor, comics and a shared visual identity.

Film · OPTIONAL

From a Game to a World

A simple catching game grew into a shared setting for games and comics.

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Making Star Fall 05: Timber docks, warm workshop windows and open sky, from Ember Harbor design studies to released gameplay.

Film · OPTIONAL

Building Ember Harbor

From a working-waterfront idea to a setting you can play in.

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INSIDE THE WORKSHOP

Making · Star Fall

Explore the creative decisions and the work behind this universe.

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