EXPLORE THE WORLD
Welcome to Ember Harbor, where small lights sustain everyday lives and a sky full of mysteries invites a wider adventure. The people who collect star embers have stories of their own. Star Fall: Mira’s Journey begins with Chapter 1: The Answer. Follow Mira and Tavi through an evening survey that becomes something unexpected. Continue with Chapter 2: Before Dawn, as Mira takes her questions beyond Earth. Star Fall: Harbor Pals explores the lives and small adventures of the harbor’s companions. Begin with A Little Light, a complete eight-page story following Pip, Mira and Tavi as a collection run brings useful light home. It takes place before The Answer; either comic is a welcoming place to start. Play Star Fall Rush for quick collection runs around the harbor. Games and comics are independent ways into the same universe—you do not need to read a chapter before playing. Explore Making Star Fall for the choices behind the world, characters and catchers.
READ · WATCH · PLAY
Choose your way into the universe.
Games, stories and films, together in one place. Choose a type to narrow the works shown.
11 experiences shown
Comic · OPTIONAL
Star Fall: Harbor Pals — A Little Light
A harbor worklamp has gone dark. Join Pip, Mira and Tavi in A Little Light, an eight-page Harbor Pals story about bringing useful light home.
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Star Fall: Harbor Pals — The Long Way Round
Pip, Nori and Brin have supper supplies to deliver. When the usual walkway is closed, Pip goes looking for a quicker way.
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Star Fall: Harbor Pals — The Wrong Delivery
Brin has a parcel to get aboard the evening ferry. Join Brin, Pip and Nori in an eight-page Harbor Pals story about a quick errand that needs a second look.
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Star Fall: Mira’s Journey — Chapter 1: The Answer
An ordinary evening above Ember Harbor becomes a question Mira cannot leave alone. Begin Mira’s Journey with The Answer, a complete eight-page comic.
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Star Fall: Mira’s Journey — Chapter 2: Before Dawn
An answer from the unknown. A star missing from the sky. As Mira and Tavi search for a voice behind the signal, a stranded transport gives Mira a reason to leave Ember Harbor—and take her questions beyond Earth.
Explore comic ↗Game
Star Fall Rush
Catch star embers. Dodge meteors. Chase your personal best in the Star Fall universe.
Explore game ↗Film · OPTIONAL
Finding Moss: keeping the swagger, showing the shell.
Moss had the swagger. Revealing his shell made the tortoise clear; Cavalier carries that flourish into his catcher.
Explore film ↗Film · OPTIONAL
Finding Koa: a pirate with a mechanical streak.
A tricorn, compass and red sash gave our red panda her own silhouette. Tide Rover carries the practical pirate spirit into her catcher.
Explore film ↗Film · OPTIONAL
A Phoenix Needs Fire.
Visible flame made Sola unmistakably a phoenix. Dawn Runner echoes her sweeping feather shapes in midnight blue and copper.
Explore film ↗Film · OPTIONAL
From a Game to a World
A simple catching game grew into a shared setting for games and comics.
Explore film ↗Film · OPTIONAL
Building Ember Harbor
From a working-waterfront idea to a setting you can play in.
Explore film ↗INSIDE THE WORKSHOP
Making · Star Fall
Explore the creative decisions and the work behind this universe.
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